AI Insights · Timothy · July 2022
Top Battlefield Commander Games on iOS in Oceania Q2 2022
Discover the performance of the top 5 Battlefield Commander games on iOS in Oceania during Q2 2022, including trends in downloads, revenue, and active users.
The second quarter of 2022 saw interesting trends for the top Battlefield Commander games on iOS in Oceania. Here’s a detailed look at the performance of the leading apps in this category, based on data from Sensor Tower.
Clash Royale, developed by Supercell, experienced fluctuating weekly revenue, peaking at around $238K in early April and reaching a low of approximately $59K by late June. Weekly downloads also showed a declining trend, starting at 15.8K at the end of March and dropping to about 8.4K by the end of June. However, the game maintained a robust weekly active user base, ranging from 254K to 293K throughout the quarter.
Castle Raid!, published by Voodoo, had no recorded revenue during this period. Nevertheless, weekly downloads saw significant variation, peaking at 5.7K in late April before declining to around 1.3K by the end of June. Active users followed a similar trend, rising to nearly 12.7K in early May and then decreasing to approximately 5.6K by the end of the quarter.
TFT: Teamfight Tactics from Riot Games showed consistent weekly revenue with a notable spike to $13K in early June. Downloads had a gradual increase, peaking at 2.5K in mid-June. The number of active users remained stable, averaging around 15K to 19K throughout the quarter.
Idle Siege: Army Tycoon Game by Gameloft saw its revenue peak at $895 in late May, with a gradual decline to $287 by the end of June. Downloads fluctuated, reaching a high of 1.3K in mid-April and a low of 573 by the end of June. Active users followed a similar downward trend, starting at 1.5K in mid-April and ending at 869 by the end of the quarter.
Valor Legends: Remove Screw from Century Games Pte. Ltd. showcased a peak revenue of $11.6K in mid-April, with a decline to $5.6K by early June, before a slight rebound to $8.5K at the end of June. Downloads were highest at 1.6K in early May but dropped to around 708 by late June. The game’s active users peaked at 3.8K in early May and then declined to 2.2K by mid-June, with a slight recovery to 2.6K at the end of the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.